A chance to submit my own Phobies? How exciting! I’ll first start with my Phobies submissions and then attach my maps afterward.
IGN: Outwitter
First up, I have Buttershark! This is a “slug” style unit in the vein of other 6 keys like Blondie and Cerberus, but filling in for the Dimensional side of things! Much like Radihater, Buttershark gains a passive bonus every few turns, but this unit gains massively enhanced movement!
Visually, Buttershark is a cubic piece of butter with butter knives jutting out from various places that resemble the fins of a shark. While movement is enhanced, Buttershark will sink into a “puddle form” with the dorsal knife sticking out, which resembles a shark that is knifing.
Next up would be Lolm! Lolm is based off of the cave-dwelling cousin of the Axolotl, the Olm! Lolm is a bit of an odd unit, able to engage in some sneaky damage from a distance and over walls, or line up for a push in order to completely disable some key enemy players.
This one is probably my favorite, it has a lot of fun little things involved that would be enjoyable to see in game. I’ve also included a few potential considerations regarding the design in game, should certain visual aspects prove troublesome.
And finally, Meowitzer! I’ve always wanted to see a delayed attacker in Phobies, and I think a good example of that would be a ranged attacker like this! Meowitzer is a kinda kooky two kitties trying their best to operate an artillery cannon, which includes moving it themselves. While their strikes are deadly, the munitions they fire take some time to hit the board. This leaves them particularly vulnerable to faster and more aggressive opponents, but at the same time, you’re lighting a fire underneath the enemy to get them to move, lest they be bombed out of wherever they’re staying.
It was difficult for me to choose 3 particular Phobies for this contest. I have spent a lot of my time since I first found this game just coming up with my own Phobies that I feel could fit the game. I have so many ideas that I would love to see given consideration, but seeing as I can only choose three of them, it would have to be these. I chose those that I found to fit the criteria given to me the best, but I sincerely hope that something like this contest happens again in the future so that I am given the opportunity to share more of my ideas with the team.
Something that I am also hoping for is some kind of contact to be kept with the grand prize winner, should one of their submissions be implemented. It would be unfortunate to see the winner be translated to the game improperly, so I feel it would be best to check in and make sure that you are implementing the winner’s creation well from time to time, if possible of course.
I will not be nearly as elaborate with these, as I find they speak well enough for themselves, but I figured I would go as far as to make a few map submissions as well, using the Phobies Map Maker created by PatoRey.
I wanted to see about making some maps with packed, central combat areas with walls placed in areas that would make removing them or placing new ones with a Terrorform ability deeply advantageous. I wanted hearts to be accessible through panic point damage as well as direct attacks, and I looked to try and prevent slow, zoning-based play from dominating in these maps.
I’m more of a Phobies design guy, but perhaps these maps will entice people.
And as with all contests, good luck and have fun, everybody!
I’m quite happy to have the opportunity to submit something of mine to potentially be added in a game that I care so deeply about, so I’m excited to see what happens!