I only had one trump card even after playing for 1 year. That was Doc Holliday. In recent update, the usage of the phobie special was degraded to a degree that the phobie is now useless for me. We have to wait for 2 rounds in the beginning and afterwards as well. And it already cost 7 keys.
I wish and hope that the developers will look into this and bring back the old Doc Holliday where we could use it’s ability after 1 round
in my opinion it’s kinda hard to balance this guy.
also i see the perspective of casual gamers who has only access to a few URs and this guy is powerful. at least as his old variant. Never seen him anymore since the nerf but he was just horrendous to encounter providing a free kill every second round. he was not healthy.
i think if they don’t want to Reduce castspell and initial lock they should make him some keys cheaper. a cast spell of 1 is definitivly to low in my opinion. if so, he should be cost even more keys or be squishier. but i get your point man. beside heavo plaid and blastomatic there is really not a UR i would consider more then mid in my arsenal. losing one of them because of a huge nerf can be very painful in this sharkpoolgame.
if there would be a few more guys avaiable with ability like boomer or rockus (not moveable) there might be some more ways to beat him with his old stats. but it is not the case
I am really with you. Seems you have a good grip on the stats of phobies and the games’ overview.
My only perspective is that This phobie Doc Holliday is an ultra rare category guy with 7 keys. If you see many phobies turn the tables which are of 4 or 5 keys as well.
I know he was powerful before but seeing the point of ultra rare plus 7 keys it really made sense. And of course counters for an ultra rare must be an ultra rare.
If the game community or developers still feel that the phobie was too powerful then could have just lower the keys as well while nerfing it and it’s hp so low that 1 or 2 key phobies are threat for it as well.
Concluding the reply with a thanks for your understanding, and appreciating your insight.
i just want to say that i don’t agree with the term “only a UR shall beat a UR”. regarding to this, no Phobie should be a instawin just becuase you play him and you opponent has not the 1 of 198 guys
I stated the UR to counter a UR for a reason (balanced game).
Logical reasoning is that between common, uncommon, rare and Ultra rare, it is obvious that the stats will be varying. And since the stats will be varying, I cannot witness the doc Holliday in that category. I might have miscommunicated earlier.
some guy here once claimed that the rarity is not only statwise but commons are the most healthy attacky ones with no effects, UC you have biggest variety of range units, Rare mostly start to have unique effects and by the point i see them mostly as supporters and UR are a mix of everything
Im gonna have to stop you right there because i dont think you understand the point of rarities
Rarities should depict the uniqueness of a phobie, not the strength of a phobie, you cant just slap random numbers on a unit, put ultra rare and call it a day, you need to make it stand out, make it do something never before seen, take cerberus and whuffalo will for example, cerberus is a bland big brute unit with a big hp and dmg pool you see with a lot of other units, whuffalo will has worse stats even and costs an extra key, what makes him stand out? The fact he can MIND CONTROL units, does this also make will better than cerberus? On paper yes but in reality not really, because they suffer the same issue of being slow melee units
I also dont like your argument of “a UR should get countered by a UR” lets take another example with tick, a UR 3 key that can disease units, tick gets countered by units like k-9000 or misanthrope or bomangles, who are all common 3 keys and k-9000 even costs a key less, why does tick get countered? Because of the race, mechanical makes disease redundant and makes tick pretty much useless
Commons can be just as strong as every other rarity, just because you cant use doc holliday all the time doesnt make him useless, hes now situationally useful, you just have to find the right time to use him, hell if you look at a tierlist from someone called beanofevil youll see a lot of phobies are situationally useful, which should stay like that because it lets other phobies shine too, to get variety in what you use in which situation and in what map
dear devs: please god no. i swear the displacer phobies are balanced for the first time in the games history and all ive seen are “well i cant just spam this thing whenever to instantly win so its bad now devs pls buff it”. doc is still blatant power creep on heartbreaker. 1 key less and 1 less cooldown and 9 times out of 10 both pulls are killing anything they touch.
im sorry to be harsh about it but seriously, like just objectively on paper. doc has better stats than hb , a cheaper cost, the same range, the same lock, better cooldown. and if you pull a unit 2+ tiles, most of the time, its gonna be dead. even pulling 1 tile is extremely dangerous, pulling a unit 2 tiles is usually death regardless. its only getting buff calls because its been nerfed. if it had started out like this it would be called balanced and in fact would be correctly called out for being blatant power creep.
agreed with all of this, low rarity phobies should be every bit as good as high rarity phobies. rarity doesnt equate to power it equates to uniqueness. gravedigger is still the best undead in the game, none of the fancy ultra rare undeads even come close. klepto, unicorn, cassowary, bo mangles and stabby, murderwing and tooth fairy, this games got plenty of very strong commons and uncommons.
See, simply my point to raise this issue was that this phobie got nerfed so bad that no one is using it. As per the situational requirement, it was not like earlier I was using it in every game.
My simple point is nerf the phobie to balance it but don’t nerf it so bad that it becomes extinct now.
Also the 9 out of 10 death stat with doc holliday is not true unless we are talking about 600 or 700 hp phobies
To make it fair when it was launched they ready worked it out on its HP (which is very low) and keys (relatively high)
There are phobies which can poison the whole map with UR category and 7 keys so please don’t blame little 2+ puller
Firstly i DO see people use doc holliday, not always, but sometimes, when doc can really be good, and what bean is trying to say is doc holliday is straight up a better version of heartbreaker, a phobie that costs A KEY MORE and has 100 LESS ATTACK than him, and his ability is to tp an enemy phobie right next to him with a range of 3, which is just… completely outclassed by doc holliday because doc does pretty much does the same thing for a turn LESS
Also i got confused when you said “a 7 key phobie that poisons the entire map” because isnt russell 8 keys to summon? Also i dont think russell is all that op, sure his poison can be strong in the right circumstance, but thats the thing, in the right CIRCUMSTANCE, which means his ability is also situational, and thats what IM trying to say, everything in this game will spiral back down to being situationally useful, and when it isnt situational, its generally good, which is what youll see with phobies like ginsting or klepto, phobies that are good to send out if you dont know who to bring, and generally wont be too game changing
The thing is with doc holliday… he wasnt just generally good, he was straight up busted overpowered, every other turn you could just yoink a phobie to their death and there would be hardly anything the enemy could do about it, now that he doesnt spam his ability so frequently youd really use him to get rid of a big threat or to be a very safe abyss puller option, but he definetely is very obvious powercreep to heartbreaker and we should probably focus more on buffing heartbreaker right now
Im pretty sure the top picks in the meta right now have barely any UR’s too, with almost every single UR i see being situationally useful, and the ones that arent situationally useful and are generally good too are most of the time the expensive 8-9 key phobies (leaning more to the 9 keys really)
my point is doc holidae isnt bad at all, in fact its above average for phobies in this game. i brought up heartbreaker as an example to point out that even in its nerfed state, it is still pretty much objectively better than several units currently in the game right now, like greylien which is the same 2 strength pull with 1 less reach and puts itself at the location of the enemy meaning its almost certainly going to die doing its pull, and of course heartbreaker who is it with 1 more cost and 1 more cooldown. even without me rambling about the soaf 3 meta, just numerically number for number it is better than heartbreaker and better than greylien.
as for its death statistics. 9 out of 10 death stat is frankly underselling it. with access to phobies like glob, frosty etc. a good player with a good collection can set it up so that no matter what phobie you bring in, its dead 100% of the time. forget 700hp phobies, ive had 2900hp blasto-matics shredded like they were nothing by doc holiday.
as annoying as russell is, its not as strong as pre nerf doc hollidae. in fact, nothing in the game right now is as strong as doc holidae was before its nerf.
its hard to discuss meta, because theres a large difference in how the game looks depending on your collection. a lot of displacement phobies are inherently a lot better when you have a good collection. pre the balance patch that gave us the doc nerf the game at least at the top level, basically entirely revolved around displacing units, if you look at that patch, practically every nerfed phobie had the ability to shove enemies around or shove allies around, because that was pretty much the entire meta, run high damage comps then shove everything into a good enough position that you can kill whatever you want. obviously this meta is less prevalent the lower you go because players A. dont have all the high damage phobies or B. dont know how to coordinate teams. on one hand theres a collection aspect to this so i dont wanna just say “oh get good” but on the other hand, i dont want these phobies buffed to be more or less at the ridiculous power level they were at before just because players dont have the collection for or in some cases have missed how powerful they can be.
i have this problem with cupcake. its the best phobie in the entire game right now, and thats not just my opinion, its the opinion of majority of soaf 3 players i have talked to, and the rest all put it at least top 5. you look in the forums or in places with a lot of new or mid ladder players and theyre like “oh i dont want cupcake, cupcake sucks” or “please buff cupcake”. cupcake is so good right now because it exploits very powerful buff synergies for incredibly cheap. with things like noxious, billy, heavo 3.0, radihater and boss in your collection cupcake becomes a 2 key tool that can wipe out teams of phobies, but new players dont have those synergies so its hard to explain why i rank cupcake that high.
Guys please don’t wander off topic. I am not here to battle a debate about upgrading or degrading doc Holliday.
You guys literally went into deep strategies and synergies of the game.
Your discussion is expressing that all players have all the phobies in this game. Please try to understand that everyone can’t spend money too much and there is a limit and everyone knows the chance of getting a new phobie.
So coming back to the point, majority of the players are having phobies around 50 or 60 including me. Which clearly states that we can use limited strategies in a map. Whereas I have been playing with players who have more phobies more options to create more strategies.
We have been talking about balance right? May be your point is right but only in the case when the whole world is having all the phobies unlocked.
Some people just have 2 Ultra rares even after playing for 1 year.
So please don’t get off topic and try to understand.
Think about this for a second: youre a player with a limited number of phobies who dont have access to those synergies, facing opponents who do. dont you think that buffing those synergies and making them completely dominant would give them the advantage?
balance has to be under the assumption of a full collection because if it isnt it just gives even more power to people who pay money who already have way too much power, and it ruins the meta at the top ranks.
See. In my view it was a good 7 keys phobie before not a dominant or god phobie and now it is paper and useless. And I am pretty confident that no one uses it now
Exactly my point they have those dominant phobies and not just one. THEY HAVE MANY. and every phobie was not nerfed. People who own every phobie or majority number don’t even care to post it on a forum. See from that point of view as well please.