Map name: Merry-Go-Round the Rosies
In-game name: Cratmang
Map size: Large
Theme: Abandoned Carnival / Amusement park
“Do you smell that? That’s the smell of lost childhood memories. And tetanus.”
This map utilizes Push traps, a feature that I believe doesn’t currently exist in Phobies. At the end of each turn, if a Phobie is standing on a Push trap, it will be pushed in the direction the arrow is pointing. I’m a little nervous about submitting this idea, but the rules don’t say anything about adding new types of terrain, and I believe the addition of Push Traps can open the door for brand new map designs and strategic possibilities.
Each group of Push Traps surrounding a panic point represents a merry-go-round ride. The Disease Traps surrounding them represent the reasons why you shouldn’t go running around in abandoned carnival grounds.
Ign:Raúlenelbaul
Map name:Run
Map size:big map (9x9)
Theme: Running from an approaching evil
Note: Black is abyss, and thanks for the opportunity and PatoRey
Map Name: Waterfall Meditation
In-game name: Cratmang
Map size: Large
Theme: Waterfalls
Fun fact: The fear of Waterfalls is called “Katarraktiphobia”.
My uncle always said, “Time spent waiting is better spent wading!”
Another map that utilizes Push Traps, a mechanic that I proposed in my earlier submission. (TLDR: at the end of each turn, Phobies standing on Push Traps will be pushed in the direction the arrow on the trap is pointing.) This map is a little more artistic though.
A short while ago, I had an idea for a map in which the majority of the terrain was a conveyor belt that moved Phobies closer to the edge of the map, towards their death. That idea was what inspired the Push Traps in the first place. I thought that the concept of fighting at the top of a waterfall was cool, and really wanted to see it in-game.
It would be great if this map included waterfalls and rushing water going over the push tiles for flavour, but I can see that wouldn’t fit nicely into the modular nature of the other maps in the game.
IGN: MechMadness
Map Size:Large Map 9×9
Map Name:Panic Points Or Hearts?
Map’s Theme:Same As Rush Hour
Map Description:On the upper keyholes,theres poison tiles and one disease tile that avoid that chuck can just stay here since the disease tile will put disease on chuck.So the blue player will be forced to use jar cannon instead.For the red/orange player,he will be able to protect the 2nd panic point close to the blue player.As for the hearts,they are protected by the abyss but to rush,you can use the stim pads i placed in front of the hearts.
Also,special thanks to PatoRey and dudiobugtron for the help and PatoRey for the map maker.
Note:You cannot see it,but theres lower keyholes,thats why i decided to put lava tiles on the lower part.
IGN: TaintedFire
Map name: Babylon
Map size: small map(5x9)
Theme: Fairly simple map with the 3rd panic point at the middle acts as the gate to siege and defend the very heart itself. There is also abyss for creative ways of fighting/defending
IGN: TaintedFire
Map name: Brewing Brawl
Map size: small map(5x9)
theme: An work office. Fairly simple map with multiple ways to fight. can do panic points and attack the heart via breaking the wall as well.However, breaking the wall with make it closer to the enemy spawn point making it challenging to break through.