@Nite hello, can you please check your forum inbox.
@NekoRei Done. Let me know if you need something else.
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Entry #2
Map name: Oasis
Ign: B0Z0
Big map
Theme: screaming toes (ex: magmificent)
Black: Obstacles
Red: pava
Pink puddle: healing spa
IGN: Drayooox (small map)
Map Name: Acro
Theme: Acrophobia since there are many abysses. The walls could be large rock structures to simulate a bigger drop if you could climb them.
Map title: Last Graveyard
In Game Name: Jarjarman
Map size: Small 5x9
Theme: Bones/ Death
Map key: Rocks and bones occupy the hexes they are drawn on, X marks panic points, the rest are easily interpreted as what their pictures describe them to be.
Map Description: What would the last graveyard look like? I think that those who die last have no one left to bury them. This would explain their exposed remains!
Title: Cross Pride
IGN: PulpoML
LARGE MAP
Info:
Heart = Heart
Up Arrow = Key
Triangle = Obstacle
Thunderbolt = Stim Pad
Dark = Abiss
Grey Cross = Panic Point
Theme: Mausoleum OR Ancient Colosseum
Description: Open map where you can choose whether to dominate the points or attack the heart. Infinite possible strategies.
Title: Sweet Heat
IGN: PulpoML
SHORT MAP
Info:
Heart = Heart
Up Arrow = Key
Triangle = Obstacle
Thunderbolt = Stim Pad
Orange = Lava
Pink Cloud = Spa
Grey Cross = Panic Point
Theme: Thermal Cave
Description: Classic map, fight for the center with new strategies.
Name: Lil’ Alley
- Yes, there are indeed holes in this map, the black puddle looking things.
- Keys are the spawn location
- the buildings are walls
- the red triangles are stim pads
- the pink puddle is the healing spa
- the Xs are panic points
- and the heart is, the heart. with colors representing the sides
IGN: Romando
Small map: 5x9
The theme is industrial (idk if it works with the small maps but yea)
Name: Screaching Factory
IGN: Matarrato
Smal map
Theme: Metallophobia, the fear of metal
Tiles:
Rock are obstacles
The >< are panic points
The red tiles are demage boosts
Gray tiles with an arrow: New tile idea, when a phobie stops at the tile, it moves 1 tile in the arrow indication at the end of your turn
Title: Phorest
IGN: bargf13
small map
theme: forest
Worlds Apart (small)
ign: Nihgo
Theme:
Loneliness or monophobia, i guess. The chasm indicates how hearts can be close, but never quite one. If you want it to, the lava behind represents passion, but it’s really only there to prevent artillery cheese.
Legend:
Green: Keyhole
Red: Heart
Blue: Panic Point
Brown: Obstacle
Orange: Lava
Black: Chasm
Purple: Healing Pool
Breach (large)
ign: Nihgo
Theme :
This one’s about overcoming the very profound fear of having some overleveled ultrarare thrown right in your face.
Pretty short distance between your hearts and their keyholes, but there’s a wall in the way. Enemy Gravedigger could sit on that booster in front of your heart on turn 3, but everything (i can think of) is still defensible. Lobbing, flying and burrowing units are all decent alternatives to flat-out removing parts of the barrier.
Legend:
Green: Keyhole
Red: Heart
Blue: Panic Point
Brown: Obstacle
Yellow: Booster
Black: Chasm
Purple: Healing Pool