1st Entry Since my other first was deleted
Made some more balance changes
Title: Dead man’s duel
IGN: KTwiz
Small Map
Theme: Cavern
1st Entry Since my other first was deleted
Made some more balance changes
Title: Dead man’s duel
IGN: KTwiz
Small Map
Theme: Cavern
1# Entry:
I imagined it as an abandoned Train Station.
I like the idea as a corridor because it can limit the space but you can also do a lot with it, breaking the obstacles, flying over it or dominating the center.
The theme is like a circus coming to town or those creepy abandoned wagons.
The obstacles would be some dark wagons and/or cages (closed or opened like a beast has broken it).
2# Entry:
Ok, this is supposed to be like a real war.
I imagined it as those Naval Battle Game, that we use to play in a paper, where both teams are divided by a line.
But this one is a different fight, because you gotta fight to dominate a big war divided by a trench.
The obstacles were imagined to be like trenches, unable cannons or some shipwrecked.
I made it thinking how a real trench would be like, and how would be a real fight to control the epicenter in a big map, with some other tricky possibilities.
Almost forgot, I imagined these middle as a brigde. Made some pun with that breach/brigde thing. haha
Hope you all enjoy, at least!
Title: Brony’s Wonderland
IGN: Valdora
Map: Large Map
Theme: Brony Theme
Description:
I want to make something that phobie related. I check every ability of every phobie and brony took my interest, the ability is beautiful and stunning. And it would be perfect for a map
In the above picture is the blueprint Or the main body of the map. I try to make it balance, have many openings that every player too and comeback can happen aswell.
I tried making it so no one phobie will be so dominant, it’s almost impossible to win when your enemy has it
This is what the board I imagine to look like. I want to be feel like brony theme, I taken inspiration of the ability itself
This is what my interpretation of what the map will look like when it in the game. Of course, there’s many way to improve the looks but I hope this map will interest you.
Goodluck to other contestants.
Entry #2
IGN: Adriphobia.
Map Name: Stalagfight!
Map Size: Large (9x9)
Theme: Dark Caves
Map Info:
Goodluck to everyone! May lippy bless us with beans!
Entry 1
Map Name: Twisted World #4
IGN: ANDA&MINI17
Map Size: Small Map
Theme: Twisted Realm
My idea in this map is Combining some of the original Phobies maps color, obstacles, and tiles color.
Entry #2:
Name: Speluncaphobia
IGN- JellyMiaou
Map size- Large
Theme- dark cave
Legends:
Blue target= panic points
Keyhole= keyhole
Heart= Heart
Brown wall texture= obstacle
Empty tile= void
Star tile= damage booster tile
Entry #1
Mechanics-
Title/Name of Map: Atlantis Madness
Entry Type: Hand-Drawn
In-Game Nickname: BharatM.
Map Size: Large Map
Theme: Underwater
Location of spawn points and player bases/hearts:
Important Note: The image I have is kind of small. To see a better visual of everything, please click on the image itself, 2 times. You can then use the scroll bars, or click the mouse wheel, to move around/inspect the image. Thank you.
Entry #2
Mechanics-
Title/Name of Map: Oasis of Chaos
Entry Type: Hand-Drawn
In-Game Nickname: BharatM.
Map Size: Small Map
Theme: Desert
Location of spawn points and player bases/hearts:
Important Note: The image I have is kind of small. To see a better visual of everything, please click on the image itself, 2 times. You can then use the scroll bars, or click the mouse wheel, to move around/inspect the image. Thank you.
Map Name: Dungeon Family
Map Size: Small
Map Theme: Classroom (like The Big House)
IGN: GeraldFan
Entry #1
This is my map for the contest. I tried to arrange the map to have a slower tempo but not slow enough to cause stalemates. The map is most definitely lobber focused as lobbers tend to be my favorite kind of Phobie, so I wanted to make a map with them in mind. However, I don’t think they will be too dominant as only one or two would see practical use at a time, and on top of that they aren’t overly protected. I debated whether to bring the hearts closer to the stim pads but decided not to. While there will be less synergy with melee Phobies, it will discourage a rushdown playstyle and prevent the game from ending quickly. This, along with the map’s other unique features, will encourage creative plays and allow for more Phobies to see useful applications. Anyway, I am hoping that you guys enjoy my map as much as I enjoyed making it.
Possible map names
-Purpura
-Gloom
-Ghastly
IGN:TertianSneez
Map size:Big Map
Theme:Scary woods/forest
Is it too late to redesign my maps cuz i feel i could make the art better