Game Help: Phobies

Phobies

Phobies are units owned by players which can be spawned in battles to fight against their opponent’s Phobies. There are dozens of different Phobies in this game, and each one of them is unique.


Races
Rarities
Movement Types
Initiating Attack/Ability
Damage/Effect Range
Stats
Abilities
Levels & Upgrading



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Phobies - Races

There are four races of the Phobies in the game.

  • icon_race_noclass Monsters – Have no race-based benefits or drawbacks.

  • icon_race_undead Undead – If they aren’t at full HP, undead Phobies leech 40% of the direct damage they deal to enemy Phobies as HP. Downside is, they can’t be healed or cured.

  • icon_race_dimensional Dimensional – When killed by direct damage from an enemy Phobie, deals counterattack damage equal to its regular attack and pulls them in 1 tile. Downside is, they take 150% damage from Poison and Disease.

  • icon_race_droid Mechanical – Are immune to Poison and Disease. Downside is, they suffer Electrical damage, which all other races are immune from.

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Phobies - Rarities

There are four rarities of the Phobies in the game.

  • Phobies of higher rarity usually have more special abilities than common Phobies, and it’s also harder to get those Phobies.
  • The amount of Upgrade Cards required to upgrade a Phobie is determined by its rarity as well. The ratio among the rarities at the same level is always the same:

Common: 5 | Uncommon: 3 | Rare: 2 | Ultrarare: 1

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Phobies - Movement Types

This is how Phobies move and stay on the battlefield.

  • icon_movement_walk Walking
    • They CANNOT move across or stay over Obstacles, Visible Enemy Phobies, Hearts and the Abysses.
    • They CAN only stay over Open Ground Tiles.
  • icon_movement_fly Flying
    • They CAN move across Obstacles, Hearts and the Abysses, but NOT across Visible Enemy Phobies.
    • They CAN stay over Obstacles and Abysses, but NOT over Visible Enemy Phobies and Hearts.
  • icon_movement_bypass Bypassing
    • They CAN move across anything except the Abysses.
    • They CAN only stay over Open Ground Tiles.

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Phobies - Initiating Attack/Ability
  • icon_range_line_of_sight Line of sight – The damage/effect requires at least one valid line-of-sight between the initiator and the target which isn’t blocked by a Heart, Obstacle or an enemy Phobie.
  • icon_range_lob Lob – The damage/effect reaches any target within effective range, despite any Obstacles/Hearts/Enemy Phobies in the way.
  • icon_aoe Self-Initiated AOE – The effect is initiated from the Phobie who used it, and splashes to the outer circles with a certain range.
  • icon_aoe_targeted Targeted AOE – The effect is targeting on another Phobie or Tile or Obstacle, and splashes to the outer circles of the target with a certain range.

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Phobies - Damage/Effect Range
  • icon_damage Single Target Attack – The damage/effect only applies to one target.
  • icon_damage_AOE Targeted AOE Attack – The damage/effect starts from the first target and extends to all adjacent units to that target.
  • icon_damage_AOE_Double Splash AOE Attack – The damage/effect starts from the first target and extends to all units within 2 tiles from the target.
  • falloff Splash Falloff – Damage reduces by 50% when Splash AOE is applied to units 2 tiles away from the target.
  • icon_damage_AOE_Line_Attack Beam Attack – The damage/effect starts from the first target and extends all the way to the edge of the map in that direction, affecting all valid targets in its path.
  • icon_damage_Dash Dash Attack – The attacker runs to a destination tile, and deal damage to enemy Phobies in the path.

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Phobies - Stats (Part 1)

  • HP HP – The Phobies’ maximum hit points.
  • targeting_range Attack Targeting & Range – How the attack is initiated, and the number of tiles it can reach from its current tile.
  • poison DOT Effect – Damage over time from Poison or Disease effect applied to enemy targets.

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Phobies - Stats (Part 2)

  • movement Movement Type & Range – How the Phobie moves, and how far it can move to per action.
  • attack Attack Damage & Effect Range – The amount of Physical Damage can be dealt to non-friendly targets.
  • additional damage Additional Damage – The amount of additional damage can be dealt to applicable enemy targets.

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Phobies - Active Abilities

  • icon_lock Unlocking – The number of turns to wait before the ability can be used after a Phobie is spawned to the battlefield.
  • clock1 Cooldown – How many turns to wait before the ability can be used again after the last use.
  • duration Effect Duration – How many turns the ability effect will last on affected targets.


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Phobies - Level & Upgrading
  • Each time a new Phobie is acquired, it starts at level 1.
  • Phobies can be upgraded to higher levels by consuming a certain amount of XP and Upgrade Cards of that Phobie.
    • The higher the upgrade level, the more Upgrade Cards and XP are required. The amount of Upgrade Cards needed varies for different Rarities.
    • Each time a Phobie is upgraded, all their stats, excluding movement and range, are increased by 3% compared to its Lv.1 stats.
    • The upgraded stats of Phobies will be effective in games that started after the upgrading, but won’t affect on-going games.

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