New Phobie idea: Aglaar

classification: Dimensional
key cost: 10
Card type: ultra-rare or even stress unlock
Hp: at lvl 1 2500
movement speed: 2 through obstacles (like grimes)
Dmg: 800 dmg + 100 dmg per round afterwards at lvl 1
Dmg Traits: Soulfire
Range: 2 block radius
passive ability: Eye’ll Be Watching You, Not On My Watch
activated ability: Sovereign Lullaby cooldown: 3, range: 3

Aglaar’s passive ability Eye’ll Be Watching You: at the start of Aglaar’s turn enemy cards will be revealed while still in the vault, max amount of cards revealed is matches the keys that the opponent can use. ex: 9 keys will show all 9 key phobies the opponents has that is not on the field.

Aglaar’s second passive ability Not On My Watch: at the end of Aglaar’s turn any continuous effect poison, fire, etc is cured after taking damage from the effect.

Aglaar’s activated ability Sovereign Lullaby: units targeted are petrified for 3 rounds ending on the opponents turn, in which time the petrified phobie cannot be harmed and is immune to moved, stasis, etc.

Soulfire damages and heals Aglaar 100% of the damage dealt, if an enemy phobie is killed by soulfire it acts as a single block trap for 1 round, soulfire lasts for 3 rounds.

Aglaar’s Attack animation is creating a small rift pulling a greatsword from it and doing a full 360 swing with it.

Backstory: One time when i was 13, i was sleeping and had a dream with Aglaar in it, ever since then i have permanent lucid dreams, Aglaar is the King of Dreams and Nightmares so they should be a little op, i hope that Aglaar makes it into the game someday, btw the faceparts rotate like a rubix cube as the idle animation.

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Too broken men :fearful: :fearful:

i know that Aglaar’s op but as the king of dreams and nightmares, they should be powerful, but maybe Aglaar could be even higher key count to balance it out more.

12 key is a good cost I think

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Hope ya dont mind if i spiced your king of dreams and nightmares up a bit :fire::fire::fire::fire:

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