Name: Ocky Socky
Race: Monster
HP: 1990
DMG: None.
Rarity: Uncommon
Key Cost: 6 Keys
Special Ability: Nasty Sock!
Ocky Socky will be able to poison all non-monster phobies, that poison deals 400 DMG to non-monster phobies,but will deal an extra +25 DMG the longer the poison stays on monster phobies.The maximal stay-poison DMG is 650.
Special Ability Cooldown: 2 Turns
Special Ability Range: All Map
Name: Ducky
Race: Undead
HP: 940
DMG: 550(melee)
Rarity: Rare
Key Cost: 4 Keys
Passive Ability: Increasing Regeneration!
When Ducky attacks,he will regenerate 2% more of his hp each turn,as well as increasing his HP.Max HP increase is at 1440 HP,and the max regenerate % increase is at 70%.
Name: Phoney
Race: Mechanical
HP: 2440
DMG: 350(with aoe, which has the same damage dealt with surrounding phobies on the primary target.)
Rarity: Ultra Rare
Key Cost: 6 Keys
Special Ability: Mystery Caller!
Phoney will randomly buff a friendly phobie,but can also randomly debuff a enemy phobie,for the both amounts to have +300 DMG,and -300 DMG.
Special Ability Cooldown: 2 Turns
Special Ability Range: All Map Single Targeted(AMST for short)