I want event names:"I challenge you to make a new phobie".What develoments think?Do you guys want this event?

I have idea for a new phobie.
His name will be Dark Knight.
He will be dimensional phobie type.
He will have a huge armor,who gives him ability defense(that reduce -30% of enemy damage),on that armor will be spikes.He will have skull on his sword.
He will have red,flame eyes and horns on his helmet.
He will have fire on his sword,and that will be his power.He will look something like this:


He will have 2 walk range and 1 weapon range.
He will have 2000 health and deal 956 damage on first level.
He will cost 8 keys.
What do you think?
Do you want to make a event,where other people can write own ideas.People will descript the details(like I do,powers,drawings etc).First three place will get big rewards.@Nekorei, @Harvey, @Cats and @Boss please respond.

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I love the idea of a large Knight / Possessed Armor unit which hits really hard - But the damage reduction ability seems kind of boring IMO? Why not just give him more health instead? (a 2000 health unit with 30% dmg reduction would effectively have 2600 health anyway)
If you want him to feel extra tanky in different way than just health you could do something like ‘‘Blocks the first X damage it takes in a turn’’ (that would make it so your opponent will have a hard time chipping away at his health over several turns), or ‘‘cannot take more than X damage at a time’’ (which would make it good against high power enemies) or ‘‘Reduce any damage taken by X’’ (that would make him good against lots of phobies with low attack power since he would ignore most of their damage)

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@ManInYellow Thank you for support.I want to send this to development.

:grin: :smile: Thank you so much @ManInYellow .

Saw this idea in the email that you sent! It would be really fun to see a possessed / death / dark knight for sure! Big fan. : >

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Heey that is a cool idea “Make a new phobie”

I have an idea
His name will be Kuma
He will be a monster type
He will have a chamaleon body and his head will be a black flame with white eyes.
He will cost 5 keys
He will have 5 walk range 2 weapon range
His health will be of 1500 at level 1
His damage will be 700 on Level 1
His special attack will be that he can mimic his opponent special attack, adding up the damage to his own (Cool down of 3)
His normal attack will be throwing black frames to its opponents burning them for 2 turns.
He will have the ability of damage reduction
And if he is a Plus Damage block he can use all tecniques of all the phobies that are in arena.

Its a SUPER RARE card

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Thank you.Kuma is a great idea.But I will give him ultrarare rarity.I think thats will be the strongest phobie in game.

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I have Idea for a new phobie.
His name will be Phoenix.
He will fly and have fly range 1.
He will have weapon range 2.
His power will names:Phoenix tears;heals 700 health of every friendly phobie,range for this power will be 2.
He will attack when spread his wings and throw fire at enemy.
He also have fire damage,200 damage 10 turns.He will resurrects from ashes(but he will not be undead phobie type).When someone stand on ashes or Phoenix on obstacle or if he will be killed on lava,enemy fire he will die.
He will be dimensional phobie type.
He will heal hisself(heals 300 every of every end of turn).
He will look like a fire bird.
He will have half orange body,half blue body.
He will look something like this:

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Thank you so much @Sergej .Your idea is great!

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Yeah ultrare will be… it will be nice if someone draws something,

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Name - will-o-the-wisp
Health- 2500
Power- 900/500
Movement- 2
Type- Monster
Key-9
75f188ef564ef9a7c5385beb164c5bc0|736x568
The special trait for this phobi is that it’s the anthesis of the registration stereotype every turn it will lose 500 health and can only regain it if either it stands on a fire based surface either natural like lava or one created by you or your enemy or if you manage to kill of an enemy phobi. If this phobi kills the enemy it self than it gets 150 health back if an enemy phobi dies by any other means it gets 75 health back.
If the enemy is two tiles away it does 800 DMG if they are 1 tile away(right next to it)it does 500 dmg
#notes:-
it’s suppose to be a glass cannon with an yolo attitude. It forces the enemy to play defence but the further you run the more DMG you take so make a decision either commit of run.
HP might seem high but it will only last 5 turns if left alone which lets be honest it will be bombarded.

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Kingdom Rush Vengeance?!?
Bro that game is so good :sweat_smile:

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I am excited to see people share their ideas as well. Here are my ideas I have made on a similar post. Let me know what you think.

Nesting doll/Doll face:
A decorated porcelain egg that rolls around, or classic bowling pin style wooden doll that opens to reveal tinies as it hops, and can split into smaller version(s) of itself when it dies. Splits Twice. (Original idea was it split in two twice, that’s a little too op) it has a huge surprise attack value, while also holding its own as Biggie. The idea is quick deployment, and an alternative to resurrection.
5key/2walk/2straightRange/ultrarare/mechanical

Biggie: 1400hp/500dm
Special: sacrifices self to launch/lob Normie two spaces. (Yes, it can lob them attack with smaller self)

Normie: 800hp/350dm (down to 1 range)
Special: sacrifices self to launch/lob Babie Three spaces. (Can launch a total of five spaces from spawn in one turn)

Babie: 500hp/200dm (down to 1 walk) (1 range)
Special: sacrifices self for radial 200dm

Tinman:
A sentient tin can pipe bomb land mine. Looks like a banged up tin soldier made of scrap metal. Hides underground for half damage and explodes for double damage when stepped on, but sacrifices self. (good for blocking choke points)

4key/2walk/2lob(tiny bombs)/uncommon/mechanical

1000hp/450dm

Ability, hides underground taking half damage. When stepped on sacrifices for 3x damage.

Special: pipe dream: sacrifices tinman explodes towards one target like a claymore for 2x damage.

Sinky:
A wyrn worm (think noxious and suckee fusion) that burrows through the ground and creates holes. It has many legs like a centipede good for digging. It is tanky, but hits softish. It creates sinkholes by burrowing and removing ground and going back to its place. (that can be filled with barrier makers?) A great combo with any dimensional, grabber, or puller.

7key/3burrow/2range/rare/dimensional

2500hp/400dm

Special: 3 or 4 turn cool down. sinkhole: adjacent normal tile turns into hole.

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Got another!

Gerasko; based off of geraskophobia: fear of aging.

Gerasko is going to be an odd one. But bear with me. It is a monster humanoid who comes out of the keyhole as a healthy middle-aged man. As the turns go on his image changes. The last turn he is a crying ghost. He only lasts ten turns and auto destructs after turn ten. For every turn it sits besides a phobie, it deletes it stats by ten percent.

The attack is so weak because that’s not the point, although he could possibly snipe like snowball. He is fast because he only has ten turns to live, which may seem like a lot but will go by quickly. Otherwise he will be summoned, be outpaced, die and achieve nothing. Also, he can be countered by a freeze or lock ability. Other than that, it’s the type that when it comes out you go, “oh crap!” (I’m sure his ability can be nerfed or altered to be more simple)

I was thinking of making him demensional and pulling everyone, or possibly every phobie within a 1 or 2 block radius in one tile. But that sounds too OP and sounds fun for another time.

Gerasko:
9key/ultrarare/monster

3000hp/150atk/3walk/1range

Special: Erassure: delete stats 10% of any phobie beside it at end of turn.

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I came up with this idea one Day I now it isn’t that scary but I think of a gummy melted bears abomination it special habillity it’s a combination of fire and deactivate so where it walks or attacks makes tiles unnusable and puts them on fire for two tuns, also can deactivate traps if not one them at the end of the turn so I meant if he walks over a trap and don’t stays in that tile the trap will be deactivated if he’s standing on the trap he wil receive the trap damage and effect it would be a passive habillity.
It will be dimensional but with a new passive, 50% more damage for fire, illness and venom and traps but when killed it will not pull enemies but it Wil explode an cause massive damage in 1 near tile and mid on 2 like 800 close and 400 far
t will have 2 throw range and 1 movement 2500 health and 400- 500 level 1 damage with fire damage by 200, obviously will cost 9 keys and be ultra rare
I’m going to make a draw for a clearer idea but the design will be a melting ball with part of gummy bears essentially heads on the surface of its body
It will trow a gummy bear for his attack that melts on the target.
One alternative it’s that instead of make tiles unusable it will set the enemy phobie on place and deal fire damage, however you can move of the tile using your phobie 2 actions in only one movement

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Yes. I love every Kingdomrush games. But that is my favourite.