Smother mother right now feels pretty lackluster for what your spending, shes just a big brute that has a pull, bug deal, miss moffat and octo naughty do that for way cheaper, smother mother doesnt bring any BIG power that the other 9 keys bring, so i suggest 2 changes
1-change her pull to be a 3 range pull with a cooldown of 2, this makes her pretty similar to doc holliday who can really put pressure in the right circumstance, of course youd rather spend 2 keys less for doc than smother so heres my other change
2-give her a COUNTER ATTACK, and not just a percentage based one like stabby, her counter attack will be RAW DAMAGE of 200+150 poison damage over 2 turns (HEAR ME OUT), this will give her a completely new niche of destroying fragile snipers and dealing good chip damage against bullier hitters, and if they dont get rid of the poison they suffer extra damage kind of like smiley, now instead of chipping her down with ranged attackers, you HAVE to rush her down in 1 turn or so to suffer minimal damage against your team, which lets the opposers team take down whoever is left barely hanging and is too close
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could also see him as a “unmoveable” unit, so grounded-rooted how he is.
being like Doc holiday would also stuff i can see.
Maybe it could also be a “laser effect” pull all enemies on a line.
don’t see the recflect effect on him though.
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I was imagining the counter attack as like whenever something attacks her, she tickles them with a tentacle coming from underneath them, i should also clarify the counter attack DOES NOT get buffed with attack buffs
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saying this, maybe its boring but it’s tentacles could give him “entangle enemy for 1 Turn”. if one is attacking him, he loses ability to move for one turn (or two) as long smother mother is not moved or pushed/pulled/teleported".
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