Character concept suggestions

Okay, I admit it, i suck at creating things, so, this is how we gonna do this: If you ever imagined your own phobie, then feel free to share it here!
All phobies that will be shared will get a concept art, with mention of who’s idea that was!
Info required: Race, how you think it should look like, colours, abilities and stats. Any additional info will be appreciated. Thanks and good luck everyone!

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As i mentioned in a previous post about a phobie i’d want, this would be it.

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I had this dream about an anglerfish Phobie (which I thought was real until I double checked with people in the Discord server) that had a “taunt” mechanic.

Mechanically, it would be too strong if the unit forced enemies to use their turn to do something specific. So I thought it would be better if it was optional.

The race would be “monster” and the ability would be that it could place its lure/light on one adjacent hex and anyone next to the lure can not attack/use single target skills on anyone else except the lure itself. They can still move outside of the lure and attack freely afterward.

As for the looks, I always was afraid of big fish scary getting me on land so it would be cool if it was walking “upright” with two flimsy hind “fin-legs”.

2 Likes

lmao the balloon flying thing remind me of pvz balloon zombie

Done :ok_hand: check latest post!

Phobia: Nyctophobia

Are you scared to get pulled in by the darkness?

Appearance
A skull shape, color pure darkness, details has a moving spiky wiggly venom-like thingy around him, also has particles around, he looks like a black portal.

Name: Darky
Type: Dimensional
8 Keys
HP 2230
Move 1 Tile
Normal Atk 490
Range 2 Tiles
Attack animation: It covers the enemy like a slime.
Moving Animation: His first half moves first then his second follows like a slime
Sound: scary wind passes, sound of an empty darkness
Idle animation: a hand tries to get out but he sucks it back

Ability: Dark Hole
Ability Info: It devours the enemy around him and pulls them by 1 Tile.
Range 2 Tiles (AOE)
Damage 630

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Done :ok_hand:, looks good

Extra textttttttt

When I was a little, I often woke up at night because of nightmares, lay for a long time with the light on, looking around the room for what I was dreaming about, and when I eventually found nothing, I calmed down and went to bed again, hoping that I would not continue the dream from that same places. One of the worst dreams I had was a dinosaur that was running after me from my room; I was running away from him along the corridor, and, turning into the bathroom, quickly dived into the drum of the washing machine, but did not have time to close the door behind me. At the moment when he, with his mouth wide open, appeared in front of me and rushed to bite me, I woke up.

Chasing dinosaur: 5 keys to play, 350/1400 stats/ 3 moves and 1 attack range: when I bite an enemy in front of me, if he has nowhere to run (his back is against the wall /object / other creatures / if he is surrounded) I scare him (he skips his next move, or the attack drops by 350). Ability recharge - 3 moves. Or even better: the card has 2 moves / 1 attack range, and the ability: charge for 3 and, if the an enemy in front of me, if he has nowhere to run, I scare him. The picture for the card is as follows - a dinosaur (like the tyrannosaurus rex, but smaller) with an open mouth looks into the drum of a washing machine with an open door, inside of which there is a little boy with an expression on his face that he had at the moment when he saw a dinosaur bending his neck with his face to the washing machine at the level of the drum - fear.

Another title for the dino: washing machine chaser/ washing machine dinosaur.
Description: when there’s nowhere to run, I’m right there.

Done :ok_hand:
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Please, provide a better description of ypur phobie!

Basicly, it’s tyrannosaurus rex, like at this reconstruction:


but much smaller, so he could fit into a 2-meter-high corridor, but the head a bit bigger than the other proportions that have been reduced.

I think about it in a way that we could see it from the side, like this (top view, to show where everything is located. The view of the card itself would be a side view of it)):


the camera is we who can drive back and forth along the green line to see the dinosaur from a distance or up close. This is in order to show the whole dinosaur from my dream; but then there will be two in the frame - he and I, in the washing machine, which is not typical for images of game cards. If you depict one, the way I saw in a dream - how I looked at him from the washing machine (first-person view), then this appears:
first person view

and the whole situation from the side:

ah, yeah, and the washing machine has a door on the right, like this:
ah, the door

1 Like

1.Eldritch Garfield
-Name: Garfield
-Dimensional race
-Should look like any eldritch Garfield that you can find in google.
-Decayed red
-No abilities (to make the key cost and rarity lower so it’d be more usable)
-If you want ability, +3range, Seduce: Targeted has to walk towards Garfield if possible with 1mobility on each of its turn, if standing adjacent on Garfield and it has still some turn left, it has to attack Garfield with -400power.
-2000hp, 1mobility, 1range, 500power

2.Slink
-Mechanical
-Design can be freestyle
-Steel colour
-Claustrophobe, +1mobility, jumps high and cages a target up to 2 rounds, rendering them in stasis. If you want to add damaging ability while caging, can increase the rarity and key cost. Delay 2 rounds
-1500hp, 1mobility, 1 range, 250power

3.Frog
-Name: Wednesday
-Monster
-Dark grey with pustules on the back. Frowns.
-(Not an ability, similar to Erratic) Wednesday screeches or shouts the iconic AAAHHH for its attack. When Wednesday targets, the targeted and its left and right got affected by the attack as well, the attack on the sides are not reduced. Every tile including pillars can be targeted although does nothing to it, only affected its sides.
-1200hp, 2mobility, 1 range, 250power

I wrote 2nd post. Please do tell me if you cann see it. I posted another 2 phobie design in my last post that I believe have posted.


hi my name ken 16 year old still not birthday yet this year . my goal to be pro concept artist designer . so gonna be while to make this fanart for this game . this my first atempt each of them take me 20 minutes to make it . i also do animation as well but still not got more time to spend time to animated this fanart creation of my design … nice to meet you guys .

3 Likes

Phobia what is the unit based on: acrophobia (high places)

appearence: an falcon with 4 wings

Race: monster

Aerial movement

Normal move has 1 tile range and deals 500 damage

Special:high drop: throws an enemy phobie two tiles away and deals 550 damage

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One thing to add design: hands coming out of the mini portals

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I have an interesting idea for a 7 key cost Zombie Phobie.

His name would be ‘‘Rad-Io Active’’
Health: 2k
2 tiles movement
melee
Each attack deals 450 damage and poisons the afflicted enemy, receiving 340 poison damage for 4 turns.

unique passive: ‘‘Already Nocive!’’ is inmune to poison.

His appearence would be of a zombie hunchback that has a huge nuclear barrel as his back bump, a huge mouth and moves like a gorilla, has a torn hazmat suit.

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-Rarity : ultra-rare
-Name : zoomi
-Type : mechanic
-Descripsion: “time for a change”
-Keys: 9
-Health : 1200
-Movement : (Flying) 1
-Attack range : Over obstacles 3
-Attack damage: 120
-Special : “take it back”
Target 1 phobie neither if it’s yours or the opponents and rewind it to the key hole.
Keys will be refound based on the phobie cost keys.
-Special range : based on attack range (3)
-Special coolown: 4 turns
-Appearance:
a futuristic kind of robot with blue eyes, black outfit, without legs hovering in it’ place.

If they gave me the opportunity, I would create a phobia with the hangman’s noose. It’s a fear that must be a phobia. And aren’t they afraid of being hanged?

Coughin:high hp low dmg support tank with two speed.type would have to be dementional cause of ability.its ability would be able to teleport friendly 1 key phobies to an adjacent tile.it would be a big walking coffin and would “cough” out 1 keys every 3 turns (every other is op) and just fall on phobies for it’s attack(low dmg).I’m thinking you can only tp one costs on the board.so the opponent has an ideo of what your next move is.this would allow you to(for example) dive and poison with Henrietta and tp her to safety.the one keys become the most important pieces on the board in the endgame making something like “coughin” more then a wall.i don’t know how much it would cost but I’m thinking it would have the highest base hp and lowest base dmg where ever.i won’t be to specific since balancing is y’all’s thing.also a 1 key that can land on walls and do dmg every turn would be cool maybe increased dmg to walls idk.