New Phobie #8

Here’s Another One, I’m Definetly Worried About Balance For This One, Pls Let Me Know Any Issues With Flee.

1 Like

What does scatter do?
And I’d say fleas are common :wink:

This is is pretty broken.
First of all, it have the HP and DMG of a 5 key (probably because I have no 5 key melees except the De-Composer (forgot his name so used a pun instead). Second of all, its rarity is Uncommon? If the stats are going to stay then it’d be an Ultra Ultra rare. And to top on all of that, it has an ability which just makes it absolutely broken. This thing is literally on the same value with Hopeloy’s Snowball, and that’s when the Flee is level 1 only. My suggestion is to give it a giant nerf on stats (such as 1300/400 idk I’m bad at balancing stuff) so it actually feels like an uncommon. Also just to point out you might want to show on the card that it is an undead. The fact that this is an undead is a nice thing so when its not killed in 1 turn it can’t just run away and heal up using Clicino or something. That’s my suggestion and thank you for reading this absolute monstrosity of a comment.

Ok, i agree with it being overatatted but why should that warrant it being an ultra rare? Ultra rares shouldnt be objectively more powerful than other units. The game should have all units balanced regardless of rarity.

tbh, I kinda forgot about the undead part ;-; but yeah I should Nerf it, gimme a sec

When Flee Is Hit, He Gains 1 Movement, Like Haphe, Except Movement Instead Of DMG

Done ^^

(20 characters ig)

This only lasts for a turn though

I’m just demonstrating how absurd this unit is by making up a whole new rarity which is just basically god.

The only problem is it’s amount of health, which should probably be 1000-500

I See your Point, But I Fear That If Its HP Is Too Low, Then It’ll Be Useless, Just A Weaker Moley Bully, So I Made The HP To Be Sorta On Par With K-9000, A Bit Tanky, But Not Impossible To Take Down

Btw, The Movement Doesn’t Stack

Huh, I see…well that’s reasonable i guess