Ok, after using him for a bit i have to admit…he is actually not bad, at all. He has some seriously amazing attributes in some cases.
He has a middle of the road key cost.
He has comparable stats to higher keys while costing less ( i know hes a one mover lets talk about that later)
Now what this really means is that Badside is really good at holding down a point. His damage is serviceable but its his health that makes him so annoying, especially for a 5 key.
On small maps he can be a menace and in some situations on big maps he can sometimes mess with your oppoent, he is a big diversion, he becomes very valuable if you can get him into a spot where the opponent has to deal with him.
But Badside’s biggest strength is his disruptive potential with allies. He can do some SERIOUS work with 1 ally as long as that ally has range he is almost unstoppable as a defender, if you need something to protect your panic points and threaten an unpleasant fight Badside can do it just fine. He seems to work especially well with 3 range phobies though, in my experience in-oculus is a good choice.
Badside is however very bad at pushing on big maps (for obvious reasons).
He can however be a good turn 2 on smaller maps, this can really put some pressure on your opponent to deal with him in some way, he is a great early move to lock down a panic point. This also gives you 2 options to pile on your opponent with low keys or what i think is the better option, to bank and cause even more chaos at another part of the map.
Overall i think his strength is in his resilience, he is a great deterrent for enemies and can be a big problem for your opponent.
Some stat comparisons-
BADSIDE- 2200 400 1move 2range (5)
MOTHERLOAD- 2200 410 2move 2range (7) ABILITY-52AOE50%2RANGEAROUNDUSER
ERATIC- 1800 400+electical300 1move 2rangeAOE50% (6)