New Phobies

yessir. it isnt rly the best cuz even thou its forever, it mostly deals little damage and take too long to kill a certain phobie. I like bad sushi’s poison better than disease cuz the damage is incredible

what if i told u there already is a phobie named tooth fairy?

to be better, i suggest changing the name to something diff

Yeah but honestly thanks for the info because I had no idea

all of these are BUSTED! First we have Turnip Mistress. Respectable damage, Dimensional AND with Disease is way too good for only 3 keys. Maybe make it (the poison damage) less damage and poison? Blobert is so much crazier, 3 move for only 2 keys and fire is way too good. You should definitely decrease movement, maybe to two and keep it melee, or make it a fire turret. PBD is the craziest thing I’ve seen! Two move, flying, 2200 HP and good attack and HUGE poison??? Decrease health by probably a landslide, make it melee(?) or let it have less damage than usual. Orange Juice actually seems pretty okay. Another alternative, make TM 7-9 keys and don’t change anything, make Blobert 5-6 keys(?) and if Spirit Fire is going to be 3 range, maybe make it only 2 move. Poison Berry Devil could be a 4 key and then it would be fine. Orange Juice is still, as I said, fine. It seems balanced (i think).

I find their special ability quite interesting, but the design could use a little work though. Either way, I could definitely see something like this added to the game eventually.


(I made this with an AI and I tried to make it good :sweat_smile:)

So this is my fist idea about new phobie =

Name = Mr luck
Health= 2000
Damage=450
Rarity= Rare
Key cost = 6
Class = dimensional
Attack tiles = 2
Attack type = line of sight
Movement tiles = 2
Movement type = walking
Damage effect type = single target attack

:warning:Especially ability name = luck power

Ability tiles = 1
Ability describe= It depends on luck. A dice is thrown or zoomed in on the dice and whatever number comes up, something is done. If the number 1 comes, the enemy will take 100 damage, if the number 2 comes, the enemy will take 150 damage and move back two tiles, if the number 3 comes, the enemy will get disease and that disease will cause 350 damage at the end of every turn, if the number 4 comes, the enemy and all the enemy allies who are near 1 tile far from him will take 450 damage, if the number 5 comes, the enemy and all those who are near 1 tile far from him will be poisoned and will take 400 damage at the end of each turn, if the number 6 comes, the enemy thrown into the abyss and dies on the spot.

It was my first idea about new phobies I hope you guys and the Game creators like this idea . And I played phobies for about 281 days till now :smile::ok_hand::ok_hand:

And I loveeeeeee this game :heart::heart:



Quackers - 7 Keys, Dimensional
Based on: Anatidaephobia (irrational fear of a duck watching you from anywhere)

HP - 2500
ATK - 650
Move Range - 2, Burrow (animation looks like teleporting, kind of like Grimes)
Attack Range - 2, Line Of Sight (animation kind of like Cyclops’, maybe?)

Special
Anywhere, Anytime

Teleport to any enemy unit (not Heart) and attack it for 500 damage.
1 turn lock, 2-(3?) turns lock after using.

After looking at it, it might be a bit OP

OK the Special might be nerfed to 350 damage. And Quackers’ damage is also probably nerfed to 400-500.

What a cool idea bro … I like it

If you can do the same with me I’d love it, anyways it’s a good phobie you made (fear of holes named tripofobia) and it’s also cheated xD, I’ll put it in UR

Wow, wonderful idea personally

What do U mean with that I don’t quite understand.
But if U got any nice ideas I would be happy if could you share them with us, I bet I got some great ones.

I mean its too powerful to be a rare phobie

Oh well yes let me overwork this

Damn and while correcting the post I noticed how bad my English was when I created this post

Name: dave
Class: dimentional
Rarity: rare
Key cost: 6
Move: 3-bypass
Range: 3-straight
Power: 250
Hp: 1200

Attack animation: shadow strike from behind
Walk animation: glitch teleport

Abillity: me and my shadow
Dave becomes invisible, gains an extra 500 power while invisble and swaps places with the target he hits

Dave is a shadow demon, he loves stalking people, and he loves to be brutal

1 Like

Errant revenger

Class: Dimensional
Rarity:ultra rare or rare
Cost: 6 keys
Attack:370
Hp: 1900
Range: 1
Move:2
Ability range: 3 (it goes underground so it doesn’t matter if it is next to a wall)
Ability: Underground it goes to the locker you chose and goes into trap mode that lasts 2 enemy turns. When using trap mode, its place is replaced by a dark puddle that damages enemies that are on him.After two turns or when activated in trap mode, it returns to its place (but if it is occupied by an enemy, unfortunately your errant will be eliminated)
trap damage: 780 + (310 disease)
puddle damage: 400 (Allied phobies can’t step on the puddle)
Small cheat mode design and graphical explanation coming soon

Small graphic drawing and cheat mode design

If you don’t understand the design, I’ll explain it to you. In the design you can see that it reaches to remove its claws from the ground and with them it uses force to remove its head and mouth completely, waiting for its prey.
If the puddle seems very cheesy, I could make the puddle harmless or something because I did it so you can know where it goes back to when the cheat mode ends (it could also be that the The enemy does not see where he is going to return and that you see a silhouette of the invisible wanderer to indicate where he is going to return.
To clarify, they do not see cheat mode, only you

i made a silly jackolope with wings ! :]
hes rare
Screenshot_17-10-2024_232114_www.instagram.com

heres him attacking

Screenshot_17-10-2024_232129_www.instagram.com